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Meridian is a contemporary city beneath whose ordinary life runs a hidden order of supernatural obligations. People can gain knowledge, protection, a change of fate, or access to the impossible — but every intervention creates a real debt that, sooner or later, is collected. You do not save the city; you try to understand how much what you want truly costs.
The world's core rule: a Commitment is created when a person knowingly turns to the supernatural — or knowingly uses its effect — to achieve a specific goal. The cost is real, personal and lasting; it can accumulate, and it leaves a mark on a person, a place, or a relationship. There is no free magic and no spontaneous miracles — the supernatural works by exchange. The Keepers are a loose network of specific individuals, not a paranormal police force. The tone is contemporary, personal and tense: there are moments of relief, but there is always a price.
Map
Territory, routes and pressure points.
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Characters
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Scenarios
Adventures available now.
Inheritance
Urban fantasy of debt and consequence: Elias, Adrian, and an obligation that does not simply expire when the one who owed it dies.
PlayThe Last Diagnosis
St Jude's Hospital: the Archivist can rewrite the archive, not reality itself — and every record has its price.
PlayThe Empty Chair
An obligation whose price is the slow erosion of a person's ability to remember themselves as the author of their own actions and their own story.
PlayStories
Tales from this world.
Stories from this world are coming soon.
Canonical tales, illustrated in the world's own visual language.
Gallery
Visuals from this world.

World key art
Meridian
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